Thursday, February 28, 2008

Hypertext Reflection

My hypertext essay was in response to the article about Digital Natives and Digital Immigrants. When addressing the audience I tried to make my response appealing to both the Digital Natives and Immigrants but I know I was on the side of the Digital Natives, since I feel that I am part of that group. My intentions were to have both Digital Natives and Immigrants finish reading my response and both feel as though they have learned something new. I used the logic that I found with the article of the main page and some other articles that I found to support my ideas for change. Overall when it came to writing this essay i felt that I approached in a different way that I would approach any other essay. I think that when I was writing I was keeping or at least trying to keep the idea of the overall all appearance in mind. When doing my responses I kind of thought more of how this would work into the overall essay rather than just responding to the authors idea and presenting my own opinions. When it comes to writing I am not very gun hoe about it. I usually take a long time to get started but always seem to do alright in the end. However, when presented with a computer and internet idea of writing an essay it appealed more to my interests and gave me a better motivation to write the essay.

Online Gaming

I want to explore the idea that playing an online game can effect someone's real life. There are many different types of online games. There are first person shooters, which generally consist of someone typically playing against 10-20 people in a game lasting10-20 minutes. Hardcore players may join a clan, which is a group of people that play together online, and this can cause a little more devotion for the game since then people would be signing onto the game to play matches with the clan and specific times. These games are probably less likely to have a large impact on someone's real life. There are real time simulation that are played online. These games generally occur amongst 4-8 people and since they have more going on they tend to last a little longer than the first person shooters. People generally play with close friends as teammates and fight against another set of teammates. These too sometimes form clans but are less persistent than the first person shooters. Finally the other online game type that is probably the most popular as of now are role playing games online. These games are all online play, unlike the other two mention before that usually have a single player. The role playing games also do not have a actual ending to the game. There is no game over you win in these games. People generally play with a group of close friends called a guild. These games generally cause people to rely on other gamers and cause them to form close social ties. The more time put into a role playing game online will result in more rewards for the player, where as the other two games mention previously have all players at the same level all the time. So an endless game, that rewards people for time spent, and also causes social relationships is a game that may cause some effect on a persons real life. The question now is are all people effected in real life by these games and are the effects "bad".